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PROJECT 02 / FULL-STACK APP / EXPLORATION

Medora Exploration Guide

Go somewhere.
Discover something.

A playful guide to Medora, built around curiosity, local challenges, and progress that stays with you.

Explore the project ↓

Full-stack exploration app

A town to explore. A reason to look closer.

I designed and built a full-stack exploration guide for Medora. Players discover locations, complete challenges, earn XP, and keep a personal journal.

Role
Concept · UX · database · full-stack development
Stack
HTML · CSS · JavaScript · Node.js · Express · SQLite
Result
Code complete and presented; awaiting final company content
9:41● ● ●

YOU ARE HERE

Von Hoffman House

INVESTIGATE · 1,000 XP

What detail tells you how this home changed over time?

2 of 3 discoveries complete
WHAT HAPPENS WHEN YOU SUBMIT AN ANSWER
  1. 01Session verifiedrequireAuth
  2. 02Location resolvedroute_stops
  3. 03Challenge loadedstop_challenges
  4. 04Answer recordeduser progress
  5. 05XP committedprofile update
  6. 06Journal createdhistory preserved
THE APP

Discover. Complete. Remember.

Built for guests, employees, and seasonal workers, the guide connects location discovery, personal progress, recommendations, and a journal.

01
Profile

Character, XP, completed locations and challenges, personal stats, and leaderboard position.

02
Hunt

Medora locations with Observe, Investigate, and Experience challenges.

03
Recommendations

Places and activities to help players decide what to explore next.

04
Journal

Completed challenges, timestamps, locations, answers, XP, and Did You Know facts.

CHALLENGES

Deeper exploration earns more XP.

XP accumulates across independent locations. The more a person observes, investigates, and experiences, the more progress they earn and the farther they can move on the leaderboard.

LEVEL 01ObserveQuick discovery

Something a player can notice in seconds or within a few minutes. It introduces the location and asks them to look with purpose.

Lower XP
LEVEL 02InvestigateFocused exploration

The player must search, read, compare, or spend several minutes looking around to find the answer.

Higher XP
LEVEL 03ExperienceParticipate in the place

The player must actually engage with what the location offers. These challenges take the most time and intentionally earn the greatest XP.

Highest XP
THE SIMPLE RULEMore time and deeper participation → more XP → stronger leaderboard progress.
PLAYER PROGRESS

A personal record for every player.

Authentication happens behind the interface. Once signed in, every answer and completion belongs to the correct user and remains available when they return.

PLAYER / WOH-024
W
Chosen character

Each user selects a character that becomes part of their personal profile and experience.

AUTHENTICATIONIdentifies the returning player
→
PROFILEXP, character, locations, challenges
→
PROGRESSAnswers and completions by user
→
JOURNALPermanent record of discoveries
ADMINISTRATION

Built for the next administrator.

Locations, questions, rewards, and recommendations live in the database. Administrators can update content without changing application code.

DATABASE-CONTROLLED CONTENT
  • Locations and display order
  • Questions, answers, and categories
  • XP rewards and automatic totals
  • Users, characters, and progress
  • Recommended places and activities
  • Did You Know facts and journal content
OPERATOR CHEAT SHEETNO CODE CHANGE REQUIRED
-- Add or update content
UPDATE stop_challenges
SET xp_reward = 1500
WHERE difficulty = 'experience';

-- Result
Database change → API response → web app

Ready-to-use SQL instructions let a future administrator copy the correct statement into the database application. The updated location, question, reward, recommendation, or order then appears in the web app without requiring knowledge of the underlying code.

HOW IT EVOLVED

From a fixed route to free exploration.

The final product kept the playful motivation of the original scavenger hunt while removing the restrictions that made the early version harder to expand and less flexible for players.

EARLIER MODEL
Routes, letters, and character powers
  • Three predefined routes
  • Locations completed in a required order
  • One question and one earned letter per stop
  • Letters combined into a final word
  • Characters planned to have task-solving powers
  • A simpler points-per-question model
≈ 5 MAJOR ITERATIONS→
CURRENT MODEL
Free-roam locations and independent progress
  • Start anywhere and visit places in any order
  • Every location works independently
  • Multiple questions and activities per location
  • Observe, Investigate, and Experience categories
  • Characters personalize the profile rather than changing difficulty
  • XP accumulates by completed activity and location
CURRENT STATECode complete. Presented to the company.

Next: approve locations and questions, decide XP incentives, enter the final content, and launch.

READY FOR CONTENT